Emerging Media Lab
Introduction
The Emerging Media Lab (EML) is an experimental space where faculty, students, and staff from all disciplines collaborate with industry and community. Its mission is to evolve learning by creating tools and techniques using emerging media including Augmented, Mixed, and Virtual Reality.
About this wiki
This section of the UBC wiki complements our public-facing website and GitHub repositories. Here you can find information on how to download and build our projects, as well as general technical information available to anyone. For all other EML documentation, including operations and administration info, consult Documentation:EML Where to find it.
All EML members are welcome to contribute to this documentation. Find out more about how to contribute: Documentation:EML How to Contribute
What you can do at EML
We work with staff, faculty, students, volunteers, and student workers. Here's a short list of some of the ways you can get involved with EML, or visit the Emerging Media Lab website for more information.
UBC Faculty
UBC Students
- Work on an EML project as a volunteer or paid student worker
- Join EMLx to work on your own project using EML resources
- Run demos and represent EML at our drop-ins and events
- Do your coursework, capstone project, or directed studies at EML
- Find out more about EML Learning Outcomes
Everyone at UBC
- Connect with us to check out our projects, and try out emerging technologies like virtual and augmented reality
- Book a visit to EML
Contact us or stop by a drop in to find out more!
EML Code of Conduct
When visiting the Emerging Media Lab itself, working with EML, or participating in EML spaces online, you agree to the EML Code of Conduct.
EML locations
EML has several lab spaces on the UBC Vancouver campus. Most meetings happen in the main development space in McGavin. [Public demos and drop-ins are held in Irving K. Barber Learning Centre].
Please note that not all locations are open to the public. [Book a visit on our website.]
Get directions and find out more about our locations.
EML resources
We have a variety of equipment, tools, and know-how that you're welcome to use. Contact us for more information.
Current projects
Our Summer 2024 projects include:
- 24-3001 Head Spin: Multisensory Integration of 3D Orientation in VR
- 24-3002 Procedural Poetry Funhouse
- 24-3003 Online Course Enhanced Learning Intelligent Assistant (OCELIA)
Past projects
We have worked on a variety of projects across UBC faculties and departments. Learn more about them on our website's Projects page.
- 23-1001 Judicial Interrogatory Simulator
- 23-1002 Behavioural Biomarker
- 23-1003 Nurse Practitioner
- 23-1004 Virtual Makerspace
- 23-3002 Tapestry Tool ML
- 23-3003 Vestibular Assessment
- 23-3004 Shakespeare xR
- 19-3001 3D Metabolism
- 3D Educational Resources
- Moot Court
- COGS 300 Labs
- Pterygopalatine Fossa VR
- AAC Simulator
- Radiology Diagnostic Trainer
- Gamifying Forestry
- OER Geomatics
- Geospatial Audio
- Exploration of Ancient City
- Holobrain
- Soil TopARgraphy
- Syrian Digital Storytelling Experience
- UBC Time Machine
- Pain Box
- Math World
- Digital Glass
- Pocket Pelvis
- Virtual Co-Locator
- VR in Pain Control
- MindCraft
- Physics World
- Stanley Park Virtual Field Trip
- Interactive Orchestra
- AR Design
- Jupyter3D
- Language Chatsim
- ScholarsVR
- Interactive Animation Toolkit for Unity
- Main Mall Hustle
- ECG Terrain
- Digital Play
- ECG Classification
- Socratic Dialogues
Technical documentation
These are instructions for how to do some of what EML does. Looking for help or a place to work on your project? Contact us.
- Documentation:Unity's UI Toolkit Guide
- A Guide To Capturing and Preparing Photogrammetry For Unity
- Documentation:ZBrush Optimization Workflow
- Documentation:Emerging Media Lab Tools
- Documentation:Maya Optimization Workflow
How to contact EML
Please contact us via the Contact page on our website.
EML Documentation License
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