|Thread title||Replies||Last modified|
|Comments||0||23:57, 24 November 2016|
The topic sounds interesting to me. I have some suggestions regarding the in-depth part. I have not written a GUI in Haskell before so I do not know how much time it will typically consume. You can definitely head towards creating a GUI for the game if you are confident in your programming skills. If I were you, I would do something different that is more related to the lectures. For example, generate a game board based on a given difficulty level and program an assistance that helps you play the game. For the easy level, almost all steps are deterministic. For the difficult level, there are lots of nondeterministic steps and an evaluator is needed to choose the next best step. This is analogous to the development of the magic-sum game.