Authors: Adam Magdurulan, John Park, Theodore Lau
What is the problem?
Minesweeper is a single-player puzzle video game. The objective of the game is to clear a rectangular board containing hidden "mines" without detonating any of them, with help from clues about the number of neighboring mines in each field (https://en.wikipedia.org/wiki/Minesweeper_(video_game)).
We will be creating forked version of "Minesweeper" (with a few new features) in Haskell.
What is the something extra?
We plan to create a user-interactive GUI to manage the game, and randomly generate the game board.