Course:CPSC312-2016-Minesweeper2

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Title

Authors: Adam Magdurulan, John Park, Theodore Lau

What is the problem?

Minesweeper is a single-player puzzle video game. The objective of the game is to clear a rectangular board containing hidden "mines" without detonating any of them, with help from clues about the number of neighboring mines in each field (https://en.wikipedia.org/wiki/Minesweeper_(video_game)).

We will be creating forked version of "Minesweeper" (with a few new features) in Haskell.

What is the something extra?

We plan to create a user-interactive GUI to manage the game, and randomly generate the game board.

What did we learn from doing this?