Course:ETEC510

From UBC Wiki
Exclaim.jpg This article is a candidate for deletion.
If you have any concerns, please start a discussion on the talk page.


ETEC 510: Design of Technology-Supported Learning Environments (core course)

Description


The Design of Technology-Supported Learning Environments is an online seminar examining research and related exemplary participatory, networked media tools, as these inform the design of technology-mediated environments. We will explore constructivist and cultural theories of mind, education and digital authoring and communication and their significance for the design of dynamic pedagogical environments that support 21C modes of making, sharing, literacies and learning. Students will author and share digital artifacts and collaboratively design a technology-supported learning environment.

ETEC 510 requires participants (a) to engage reflexively with academic literature concerning Digital Media, Pedagogical Spaces, and the Design of Spaces for Learning, as well as (b) to author various digital artifacts, including the production of a digital story, a stop motion animation and the production, as part of a collaborative group, of a technology-supported environment for learning. This course will support participants’ development of expertise, experience and comfort with the area of academic research concerning Digital Media, Pedagogical Spaces, and the Design of Spaces for Learning as well as with using digital authoring and interactive sharing and making of social media (e.g., blogs, wikis, iMovie).


Objectives


  1. Discuss different theories of learning and the development of participatory competencies and examine models of design and educational media.
  2. Learn to identify relevant affordances of networked educational media, and to think analytically and critically about pedagogical models and related designs.
  3. Be immersed in a broad and significant field of academic knowledge pertaining to the design of technology-supported educational spaces.
  4. Discuss a wide range of formal and informal learning environments, including games, e-learning, collaborative and participatory learning, instructional software, and networked social media authoring sites.
  5. Learn to analyze learning situations and identify associated technology-related design challenges.
  6. Develop skills in the design of educational media, and the integration of design thinking with scholarship in education.

Details

TOPICS

  • Module 1: Course Introduction
  • Module 2: Designing Educational Futures, Now
  • Module 3: Designs for Thinking, Designs for Making
  • Module 4: Inclusion by Design
  • Module 5: Designs for e-Learning Environments
  • Module 6: Designs for Serious Play


ASSIGNMENTS

  • Weekly Keyword Entries (20%)
  • Design Wiki Stop Motion Animation (20%)
  • Design Project Proposal (20%)
  • Final Design Project (40%)


TEXTBOOKS
A variety of readings have been compiled for this course. All will be available online through the course website.