24-3003 AI Virtual Assistant
Introduction
Background
Objective
Format and Versioning
Procedural Poetry Funhouse (EML Prototype)
This project is built on Unreal Engine version
Primary Features
The experience will consists of the following complete features:
Design Methods
- User personas
- User flow
- User Interface Wireframes (Figma)
- Implementation of UI into Unity
- Prefab creation for rooms and corridors
Development
Github Branches
Our repository can be found here:
Please refer to the table below for a description of all the branches in the repository.
Active Branches
Branch Name | Description |
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Stale Branches
Branch | Purpose | Last Modified Date | Modified By | Build/Demo Ready? |
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Issues/Bugs
First Time Setup + General Usage
How to Connect Quest 3 to PC
- Install the Meta Oculus application
- Turn on the Quest 3 and login to your account both on the headset and the Oculus pc app
- Connect the headset over AirLink (same network) or via Cable to the computer Note : make sure the USB-C to USB-C cable is 2 way data capable
- Open the oculus Rift app through the quick setting menu on the headset
- When game is deployed, the headset should automatically open up the VR game
How to deploy
Challenges
As the title suggests
Future Plans
Poster
As the title suggests
Team Members
Principal Investigators
Dr. Siobhan Wittig McPhee
Associate Professor of Teaching
Department of Geography
University of British Columbia
Michael Jerowski
Subject Matter Expert
Team
Mariane Olivan, Project Lead, UI/UX Designer (May 2024- August 2024)
Work Learn at the Emerging Media Lab at UBC
Undergraduate in Bachelor of Science in Cognitive Systems
University of British Columbia
Walker Rout, Developer (September 2023-Present)
Work Learn at the Emerging Media Lab at UBC
Undergraduate in Bachelor of Science in Cognitive Systems
University of British Columbia
FAQ
As the title suggests