Pac Man

From UBC Wiki


Authors: Connor Quigg, Aidan Frost, James Zang

What is the problem?

How suitable is prolog for the classic arcade game PacMan in terms of the UI and AI aspects? Is it possible to effectively replicate classic games using SWI prolog?

What is the something extra?

We will be using the XPCE library for the GUI and implementing pathfinding algorithms for the ghosts.

What did we learn from doing this?

(This should be written after you have done the work.) What is the bottom-line? Is functional programming suitable for (part-of) the task? Make sure you include the evidence for your claims.

Links to code etc