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Authors: Perry Liao, Laura Rodgers
What is the problem?
A game where each player is given a set deck, and they try to exhaust their deck as quickly as possible to win.
What is the something extra?
A non-trivial AI opponent(s) to play against the player.
What did we learn from doing this?
- advanced algorithms involving trees
- how to actually make a game in haskell in practise
- creating an interesting AI opponent