Course:PHYS341/2018/Calendar/Lecture 32

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Phys341 Lecture 32: Summary and web references

2018.03.28

Textbook Ch.26, 27.1, 28.1-5.

Architecture and Music

  1. Outdoor spaces
  2. Room modes
    • Standing waves happen in 3-D spaces like rooms: room modes.
    • At particular frequencies there will be pressure nodes and different points in 3-D around the room.
    • There will always be pressure antinodes at the walls.
  3. Surfaces (Figs. 26.4-5)
    • When sound meets a surface, three things can happen (all frequency dependent):
    • Reflection (specular and diffusive) – often hard.
    • Absorption – often soft.
    • Transmission – thin (relative to the wavelength).
  4. Reverberation (Figs. 26.11-12)
    • Single percussive note in concert hall:
      • Individual audience members perceive:
      • Direct sound
      • Individual reflections off near surfaces for tens of milliseconds
      • Then multiple reflections mush together into a broad envelope of sound
      • Sound level decays away
      • Reverberation time is that required for sound to decay to a millionth of its initial level (60 dB).
  5. Desired reverberation times: (Fig.27.1)
    • Depends on room size
    • ~ 1 for speech
    • ~ 1.5 s for an orchestra
    • ~ 10 s in San Marco, Venice (Canzones of Giovanni Gabrieli)
    • Controlled by:
      • Size
      • Shape
      • Surfaces (reflecting/absorbing)
      • Audience (we absorb!)
  6. Shapes (Fig. 28.3)
    • Try to avoid focussing.
    • Confuses the listener as to where the sound is coming from.
    • Diffusers http://acoustics.phas.ubc.ca/room-acoustics/
  7. Architectural acoustics - Wallace Sabine (Fig. 28.6)
  8. Tweaking Concert Halls (Fig. 28.9)
    • Added reflectors improve the acoustics.
    • https://en.wikipedia.org/wiki/Orpheum_(Vancouver)
  9. Modelling music spaces