Course:PHYS341/2018/Calendar/Lecture 32
Phys341 Lecture 32: Summary and web references
2018.03.28
Textbook Ch.26, 27.1, 28.1-5.
Architecture and Music
- Outdoor spaces
- Room modes
- Standing waves happen in 3-D spaces like rooms: room modes.
- At particular frequencies there will be pressure nodes and different points in 3-D around the room.
- There will always be pressure antinodes at the walls.
- Surfaces (Figs. 26.4-5)
- When sound meets a surface, three things can happen (all frequency dependent):
- Reflection (specular and diffusive) – often hard.
- Absorption – often soft.
- Transmission – thin (relative to the wavelength).
- Reverberation (Figs. 26.11-12)
- Single percussive note in concert hall:
- Individual audience members perceive:
- Direct sound
- Individual reflections off near surfaces for tens of milliseconds
- Then multiple reflections mush together into a broad envelope of sound
- Sound level decays away
- Reverberation time is that required for sound to decay to a millionth of its initial level (60 dB).
- Single percussive note in concert hall:
- Desired reverberation times: (Fig.27.1)
- Depends on room size
- ~ 1 for speech
- ~ 1.5 s for an orchestra
- ~ 10 s in San Marco, Venice (Canzones of Giovanni Gabrieli)
- Controlled by:
- Size
- Shape
- Surfaces (reflecting/absorbing)
- Audience (we absorb!)
- Shapes (Fig. 28.3)
- Try to avoid focussing.
- Confuses the listener as to where the sound is coming from.
- Diffusers http://acoustics.phas.ubc.ca/room-acoustics/
- Architectural acoustics - Wallace Sabine (Fig. 28.6)
- Tweaking Concert Halls (Fig. 28.9)
- Added reflectors improve the acoustics.
- https://en.wikipedia.org/wiki/Orpheum_(Vancouver)
- Modelling music spaces
- Tapio Lokki’s Virtual Acoustics project: http://research.cs.aalto.fi/acoustics/