CPSC 312 2019: Randomly Generated UserText Based Role Playing Game

From UBC Wiki

Authors: Devyani McLaren, Alexander Mountain

What is the problem?

What we are proposing to do is to create a framework for creating a simple text-based rogue-like role-playing game.  Our focus would be on the random generation of levels given a set of constraints for what attributes each level can have. E.g number of doors, number of monsters within a level, etc.

What is the something extra?

The "something extra" we would like to incorporate, is a user interface in which a user can provide the program with specifications for what they would like their game to have. E.g number of doors, number of monsters, types of monsters, range of monster difficulty, number of lives, etc. From this information, our program would randomly generate a game-world that the user could then play.

What did we learn from doing this?

(This should be written after you have done the work.) What is the bottom-line? Is functional programming suitable for (part-of) the task? Make sure you include the evidence for your claims.

Links to code etc.

TBD