Course:LAW423b Video Game Law/Modding and Content Originality

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LAW423b
Video Game Law
VideoGameLaw.png
Course Information
Instructor: Jon Festinger
Classroom:
Hours:
Research and Support
Interdisciplinary Research
Legal Research
Using the Wiki
Earning Badges
Wiki Pages


UBC Video Game Law Website
http://videogame.law.ubc.ca
License
CC-BY-NC Button.png


LAW423b
Video Game Law
VideoGameLaw.png
Course Information
Instructor: Jon Festinger
Classroom:
Hours:
Research and Support
Interdisciplinary Research
Legal Research
Using the Wiki
Earning Badges
Wiki Pages


UBC Video Game Law Website
http://videogame.law.ubc.ca
License
CC-BY-NC Button.png

Modding & Content Originality - Ludology Research

  • Modding as a Basis for Developing Game Systems. Walt Scacchi. Institute for Software Research.
  • Ryan Wallace, Modding: Amateur Authorship and How the Video Game Industry is Actually Getting It Right, 2014 BYU L. Rev. 219 (2014).
  • Postigo, Hector. "Video Game Appropriation through Modifications Attitudes Concerning Intellectual Property among Modders and Fans." Convergence: The International Journal of Research into New Media Technologies 14.1 (2008): 59-74.
  • Gee, Elisabeth R., and Kelly M. Tran. "Video Game Making and Modding."Handbook of Research on the Societal Impact of Digital Media (2015): 238.

Ludology Research - Brief Synopsis

Modding as a Basis for Developing Game Systems

This article talks about modding in general and certain examples of modding in recently developed video games. Four types of game modding are discussed: User Inter Interface Customizations, Game Conversions, Machimina, and Hacking Closed Game Systems. Game modding software tools and support are also discussed.

Modding: Amateur Authorship and How the Video Game Industry is Actually Getting It Right

This article chronicles the changes in the video game industry with regards to its attitude towards modding. The anticipated hostility and strong objections that are present in the EULA are generally not what is practiced, and instead many game studios release modding tools and guides to stimulate the modding community. Even as mods are seen as derivative works, the encouragement of its production, and the general studio support, despite the many arguments against mods being fair use, points to the overall tolerant attitude of the video game industry towards mods, an attitude that gamers support.

Modding & Content Originality - Legal Research

Your task is to:

  • Find & Briefly Describe at least seven legal papers on Modding & Content Originality
  • Discuss & Provide a Brief Synopsis of the most important papers (at least two)


LAW423b
Video Game Law
VideoGameLaw.png
Course Information
Instructor: Jon Festinger
Classroom:
Hours:
Research and Support
Interdisciplinary Research
Legal Research
Using the Wiki
Earning Badges
Wiki Pages


UBC Video Game Law Website
http://videogame.law.ubc.ca
License
CC-BY-NC Button.png

Modding & Content Originality - Law Reform

Your task is to:

  • Provide a synopsis to the class of the current state of the law and Ludological research.
  • Collaboratively define and describe how the law could change in the future
  • Create a Pro & Con list re changes to the law
  • Write a recommendation for Law Reform/Change