Documentation:Radiology Diagnostic Trainer

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Emerging Media Lab
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A collaborative space for UBC faculty, students and staff for exploration of emerging technologies and development of innovative tools and solutions. This wiki is for public-facing documentation for our projects and procedures.
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Emerging Media Lab Project Documentation Template

Use this template structure when creating documentation for EML projects. To get started:

  1. Edit this page by clicking the tab "Wikitext" at the top of the screen. (Not "Edit"!)
  2. Select all the text in the text box and copy it to your clipboard.
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Easy! (Remember: if you run into any trouble, ask an EML staff member for help.)

Introduction

Background

The transition from medical school into residency can be extremely daunting as radiology residents are faced with the challenge of not only applying their knowledge, but also adjusting to the hospital environment. Working in a hospital for the first time requires radiology residents to adjust to a new and high-stress setting almost immediately after they enter their residency. They are often confronted with various demands and distractions that interrupt their workflow and therefore test their ability to effectively manage their time, workload, and stress levels. By bridging the learning gap between medical school and residency, radiology residents may develop more accurate expectations for their residency and therefore be better prepared for it.

Objective

Radiology Diagnostic Trainer aims to provide radiology residents with a fail-safe practice tool by closely simulating a shift at the hospital. Residents should become proficient with the DICOM viewer interface and features as well as search patterns. They should also gain familiarity with the hospital environment, especially regarding specific protocols and working under distracting and stressful settings.

Format

This project will focus on desktop platforms as the primary delivery to maximize ease of use and accessibility.

Primary Features

DICOM Viewer Integration

Worklists

Distraction Notifications

Case File Upload

Methods

Discussion

Findings

Provide a top level overview of the major challenges encountered and how they were addressed.

Challenges

Provide enough information for a first time user to get up and running.

Code

  • What versions of development software are required to build this?
  • Where on GitHub can we find the code? (If it's not on GitHub, why not?)
  • Add a section explaining:
    • What third-party assets need to be added to the project? What are their locations on the EML Teamshare?
    • What the third-party asset does
    • Why the third-party asset is needed.

Art Assets

Provide information on any artwork developed for the project. This could includes scenes, controllers or assets.

Libraries

What third party assets and plugins were used in the development of this project? Please thoroughly list all of them.

A section regarding Unity Engine components and art related elements pertaining to that Prefab or Gameobject

  • What components need to be present in the Prefab or Gameobject for the feature to work properly (eg. Rigidbody and Colliders)
  • Why the components are needed
  • What tags or layers the Prefab or Gameobject needs to be set as and why
  • Any additional special notes or quirks about the GameObject or Prefab

First Time Setup Guide

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  • Known Issues affecting functionality or stability of the program

Poster

Upload a pdf link of your poster to the wiki. An editable version of the document is preferred.

Development Team

Principle Investigators

Principal Investigator(s)

  • Helena Bentley

Student Team

  • Juno Yoon, Project Lead/Developer (May 2022 – Present)
  • Tom Mo, Developer (May 2022 – Present)
  • Reva Nambiar, Designer (May 2022 – Present)
  • Olivia Chen, Designer (May 2022 – Present)
  • Vita Chan, Designer (May 2022 – Present)

FAQ

As the title suggests

Bibliography

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License

Last edit: May 6, 2019 by Jin Li

Some rights reserved
Permission is granted to copy, distribute and/or modify this document according to the terms in Creative Commons License, Attribution-ShareAlike 4.0. The full text of this license may be found here: CC by-sa 4.0
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