Course:CPSC312-2017-Pacman

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Title Authors: Sheldon, Mah-dir

What is the problem?

State the general problem. If applicable, tell us what information you will use, e.g., a link to some web site that provides the information you used. What will you do?

Implement the classic arcade game Pacman using haskell and the gloss library. You can find rules about the game here. We will try to recreate the gameplay by speeding up the pacman when it eats a "Pac-Dot", generating points, and replicating the original map.

What is the something extra?

What is the in-depth aspect you will do? If the problem is related to some other group's project, tell us how they fit together. If in doubt, include the information.

Building a fully functional game with proper AI's for the ghosts in the game that can follow the user and respawn after it dies.

What did we learn from doing this?

This should be written after you have done the work.

What is the bottom-line? Is logic programming suitable for (part-of) the task? Make sure you include the evidence for your claims.