Course:LAW423b Video Game Law/Modding and Content Originality/Research
LAW423b Video Game Law | |
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Course Information | |
Instructor: | Jon Festinger |
Classroom: | |
Hours: | |
Research and Support | |
Interdisciplinary Research | |
Legal Research | |
Using the Wiki | |
Earning Badges | |
Wiki Pages | |
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UBC Video Game Law Website | |
http://videogame.law.ubc.ca | |
License | |
Modding & Content Originality - Ludology Research
- Skins 1.0: a curriculum for designing games with first nations youth BA Lameman, JE Lewis, S Fragnito - Proceedings of the International Academic Conference …, 2010
- Modding as a Basis for Developing Game Systems. Walt Scacchi. Institute for Software Research.
- Ryan Wallace, Modding: Amateur Authorship and How the Video Game Industry is Actually Getting It Right, 2014 BYU L. Rev. 219 (2014).
- Hector Postigo, 2007, “Of Mads and Modders: Chasing Down the Value of Fan-Based Digital Game Modifications”, Games and Culture, Vol 2, No 4, pp. 300-313.
- Hector Postigo, 2010, “Modding to the big leagues: Exploring the space between models and the game industry”, First Monday, Vol 15, No 5.
- Postigo, Hector. "Video Game Appropriation through Modifications Attitudes Concerning Intellectual Property among Modders and Fans." Convergence: The International Journal of Research into New Media Technologies 14.1 (2008): 59-74.
- Gee, Elisabeth R., and Kelly M. Tran. "Video Game Making and Modding."Handbook of Research on the Societal Impact of Digital Media (2015): 238.
Ludology Research - Brief Synopsis
Modding as a Basis for Developing Game Systems
This article talks about modding in general and certain examples of modding in recently developed video games. Four types of game modding are discussed: User Inter Interface Customizations, Game Conversions, Machimina, and Hacking Closed Game Systems. Game modding software tools and support are also discussed.
Modding: Amateur Authorship and How the Video Game Industry is Actually Getting It Right
This article chronicles the changes in the video game industry with regards to its attitude towards modding. The anticipated hostility and strong objections that are present in the EULA are generally not what is practiced, and instead many game studios release modding tools and guides to stimulate the modding community. Even as mods are seen as derivative works, the encouragement of its production, and the general studio support, despite the many arguments against mods being fair use, points to the overall tolerant attitude of the video game industry towards mods, an attitude that gamers support.
Modding & Content Originality - Legal Research
Your task is to:
- Find & Briefly Describe at least seven legal papers on Modding & Content Originality
- Discuss & Provide a Brief Synopsis of the most important papers (at least two)